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Mydraw drawbacks
Mydraw drawbacks




mydraw drawbacks
  1. #Mydraw drawbacks software
  2. #Mydraw drawbacks mac

  • Routable connectors allow you to create perfectly connected diagrams.
  • Control points allow you to visually modify specific aspects of the shapes.
  • Advanced operations for combining the geometry of several shapes.
  • Large set of tools for drawing lines, curves, rectangles, ellipses, polygon, & more.
  • #Mydraw drawbacks mac

    Offers nearly 100% identical experience to both Windows & Mac users.It also features automatic layouts to make arranging diagrams easier. With MyDraw, you can create amazing vector drawings using a large set of tools for drawing lines, curves, rectangles, ellipses, polygons, and all other shapes. Featuring a familiar and user-friendly interface inspired by Microsoft Office allows you to start working with MyDraw very quickly.

    #Mydraw drawbacks software

    This diagram software includes powerful features to help you create flowcharts, org charts, mind maps, network diagrams, floor plans, family tree diagrams, general business diagrams, drawings, invoices, scorecards, and others. MyDraw is an advanced diagramming software and vector graphics drawing tool. A powerful yet easy-to-use program that lets you create flow charts, mind maps, network diagrams, models, floor plans, and many more! The extension appears to be oriented toward letting you fill “polygons” which are arbitrary PostScript/SVG-style paths, rather than for accelerating line-drawing per se.Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where you can save 71% off on a lifetime subscription to MyDraw. I would expect the GPU to offer a greater improvement for paths with fewer segments, and for filling rather than stroking.

    mydraw drawbacks

    Sure, it is just as fast as rendering non-antialiased lines using OS calls… But shouldn’t I be able to get much better performance from a powerful GPU?

    mydraw drawbacks

    I’m actually somewhat disappointed by the overal performance.In which case, a bounding box would be preferred if you have many path segments bounded by a small rectangle, while a convex hull would be preferred if you have few path segments but the bounding box has a significantly larger area than the convex hull. I would expect a convex hull to have a higher per-segment setup overhead than a bounding box, but to touch fewer fragments (particularly if the shape is long, thin, and diagonal with respect to the path’s coordinate system). Would performance be better on high-end cards? Or is it limited by other factors such as buffer transfers?įor example, take this function call: So far I have only tested on my development PC, which has a 560ti in it. Are there any performance tricks or pitfalls I should be aware of in this scenario? Drawing seems limited by the number of line pieces - the number of fragments actually written seems to not matter at all. Sure, it is just as fast as rendering non-antialiased lines using OS calls… But shouldn’t I be able to get much better performance from a powerful GPU? My draw calls use glPathCommandsNV(), with very long arrays of floating point coordinates (30,000 line pieces is no exception). I’m actually somewhat disappointed by the overal performance. Why should I pass GL_BOUNDING_BOX_NV? Why not GL_CONVEX_HULL_NV? As far as I can tell the first one is (much - up to 4x) faster, but what is the difference and when should one be preferred over the other? GlCoverStrokePathNV (MyPath, GL_BOUNDING_BOX_NV) Is there any place where good documentation on all the path render functions and options can be found? The SDK offered by NVidia doesn’t even begin to explain what everything is.The path render extension offers a third option, which is about as fast as OS rendering, and as pretty as Cairo, so that’s good. I can draw this using operating system functions, which is fast but ugly (no anti-aliasing, no support for dashing/linewidth combinations, no transparency), or using Cairo, which doesn’t suffer any of these drawbacks but is of course much slower. The graphs consist of potentially millions of line-pieces (this is data coming from various scientific measurements). I’m trying to use this extension to draw high-quality, high-performance graphs.






    Mydraw drawbacks